AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on iOS in Sweden Q4 2022
Explore the performance of the top 5 fidget toys games on iOS in Sweden for Q4 2022, including weekly downloads, revenue, and active user trends.
In the fourth quarter of 2022, the top 5 fidget toys games on iOS in Sweden showed varying trends in terms of weekly downloads, revenue, and active users. Here's a breakdown of their performance, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a modest revenue stream with weekly earnings fluctuating between $27 and $58. Notably, revenue peaked at $58 in the week of November 21. Weekly downloads for the app were relatively low, with the highest download count being 14 in the week of October 31. Active users experienced a gradual decline from 927 at the end of September to 774 by the end of December.
Pixel Demolish by Rollic Games had a varied revenue performance, peaking at $65 in the week of October 10 and then tapering off towards the end of the quarter. Weekly downloads initially surged, reaching 2.1K in the week of October 10, but declined sharply afterward. Active users followed a similar trend, starting at 2.4K and increasing to 4.7K by mid-October, before gradually declining to 2.9K by the end of December.
Automatoys from Idle Friday showed a mixed revenue performance, peaking at $58 in mid-October. The app experienced a spike in weekly downloads, reaching up to 945 in the week of October 31. Active users fluctuated throughout the quarter, starting at 2.7K and peaking at 3.6K in late October before settling at 2.5K by the end of December.
Marble ASMR, another title from Rollic Games, saw its weekly revenue peak at $42 at the end of September and experienced fluctuations throughout the quarter. Downloads were highest at 1.7K in late September and early October, with a notable increase to 1.5K in the week of November 21. Active users for Marble ASMR peaked at 4.5K in early October and remained relatively high, ending the quarter at 2.9K.
Fidget Spinner by Ketchapp had minimal revenue, with a brief peak of $27 in late November. Weekly downloads were consistently low, with a slight peak of 27 in early October. Active users remained steady, hovering around 50, with a slight increase to 60 by the end of December.
For more detailed insights and data, visit Sensor Tower.